modeled it in 3ds max, Zbrush, Textured in Substance Painter and rendered in Vray. The beard was created using "Hair and Fur".

There was more I could have done to this piece.. but at some point, I needed to move on.

Original Concept by: Tony Sart
For more pics: [https://lnkd.in/ePbV972i](http....s://lnkd.in/ePbV972i
#3dmodeling #3dsmax #zbrush

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