modeled it in 3ds max, Zbrush, Textured in Substance Painter and rendered in Vray. The beard was created using "Hair and Fur".
There was more I could have done to this piece.. but at some point, I needed to move on.
Original Concept by: Tony Sart
For more pics: [https://lnkd.in/ePbV972i](http....s://lnkd.in/ePbV972i
#3dmodeling #3dsmax #zbrush
![image](https://connectgalaxy.com/upload/photos/2022/07/Wy2ZQjIgJUoVIVtiAsta_07_bc85dcb51de117092dcc76b0717d90da_image_small.jpg)
![image](https://connectgalaxy.com/upload/photos/2022/07/TImxfsqeFez2TPJ9Fu4c_07_4d25b23c82a74bfa6ea4c48c03c96633_image_small.jpg)