Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

image

Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.

My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid

It took 1 month to complete this project.

Beard was the most difficult part for me, but I am quite satisfied with the result actually.

Modeling: Maya and Zbrush

Texturing: Substance Painter and Photoshop

Rendering and Shading: Unreal Engine 4

The character is around 125k tris.

Compressed 8k renders from Unreal using movie render queue.

Thanks #3dmodeling

imageimage
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