Making good wine is a skill; making fine wine is an art
#chastityvaldes #wineblogger #winelover #winetime #winetaste
https://www.slideserve.com/cha....stityvaldes1/chastit
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Making good wine is a skill; making fine wine is an art
#chastityvaldes #wineblogger #winelover #winetime #winetaste
https://www.slideserve.com/cha....stityvaldes1/chastit
Uber Freight & Waymo Via partner to accelerate future of logistics
The strategic agreement will enable the companies to pursue a deep product integration and long-term capacity reservation
#uberfreight #waymovia #logistics #uberfreightnetwork #autonomoustrucks #trailertransfers #payment #hybridfreightnetwork #autonomously_driventrucks
Watch Lufthansa say hello to India with "Namaste India" B777 freighter
Lufthansa Cargo's Ashwin Bhat, Mumbai International Airport's Manoj Singh talk to STAT Media Group right on the tarmac.
#lufthansa #lufthansacargo #namasteindia #india #boeing #boeing777freighter #mumbaiinternationalairport #ashwinbhat #manojsingh
Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.
My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid
It took 1 month to complete this project.
Beard was the most difficult part for me, but I am quite satisfied with the result actually.
Modeling: Maya and Zbrush
Texturing: Substance Painter and Photoshop
Rendering and Shading: Unreal Engine 4
The character is around 125k tris.
Compressed 8k renders from Unreal using movie render queue.
Thanks #3dmodeling
Hello! This is my first real time character for Unreal Engine! It was made with the help of "The Dwarf Warrior" tutorial from Wingfox by Hooman Raad.
My AS: [https://www.artstation.com/nikitagalushin31]
(https://www.artstation.com/nik....itagalushin31?fbclid
It took 1 month to complete this project.
Beard was the most difficult part for me, but I am quite satisfied with the result actually.
Modeling: Maya and Zbrush
Texturing: Substance Painter and Photoshop
Rendering and Shading: Unreal Engine 4
The character is around 125k tris.
Compressed 8k renders from Unreal using movie render queue.
Thanks #3dmodeling